Que sera, Sera
I see it happen more and more, over the last year or two. The initial enchantment of sl fades, fun money gets tight, time pressures in rl increase, and people scale back their time in sl. There’s nothing to be done about it, but accept it, as my acid-cute friend Sera is doing, by letting her property go. Whatever will be, will be. Que sera, Sera.
Shadows, DoF, and all
If you’ve read this blog for a while, you’ll know I’ve played with shadows since they first appeared (though hidden away) in the debug menu. And now they’re here in the mainstream viewer, after a year or more. And though running with shadows enabled is guaranteed to warm up your graphics card, they’re worth it. There’s also a feature to imitate ‘depth of field’ – the behaviour that means that the thing you’re looking at is in focus, but things further away (nearer or more distant) are blurred.
Personally, I don’t think depth of field adds a lot – certainly not in comparison to shadows. And my suspicion is that DoF requires a bit more graphics card grunt than shadows… it definitely makes my card struggle.
Anyway – if you want to play, the settings are in the new Linden Labs viewer, in ‘preferences’ dialog, on the graphics tab. You’ll notice, I think, that if you enable shadows you’ll lose antialiasing, so you may notice some jaggies. But it’s still worth it.
The Close, and The Far Away
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The Far Away… one of my favourite places
Cass and Clarice… two of my closest people
IDIA Labs – a return trip
I love the atmosphere AM Radio creates. I keep going back…
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Alpha Point: Thirteen thousand prims of awesome
I’m afraid that even with my viewer’s draw distance maxed out, I can only show a fraction of the scale of this creation. I spent a couple of hours exploring this place, and felt that I’d only scratched its surface. If I was wearing a hat, I’d take it off to Masoon Ringo and Sweetlemon Jewell.
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Sim: Voc linda
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Voc linda’… home of Deviant Girls, apparently. I went there to find myself.



