Water. It’s fascinating stuff. Particularly in sl.
Waterside land always commands a premium price in sl, yet sl water is no more real than sl land. So what makes water – at least, the apparent sight of water – so much more appealing that the sight of land? Why is so much simulator effort, and graphics rendering effort, expended on making water look and feel ‘right’?
I can only assume it’s something quite basic, something intrinsically human. If you have an idea, I’d love to hear it.